Habitster

Introducing Discipline through Gamification and Accountability

Timeline

 November 2021 - January 2022 (12 weeks) 

Role

Solo student project for my Master’s in UX Design

The Problem

Working professionals and students are not able to achieve their goals


I look around and see people working, doing activities for a specific goal. I saw many of them were not able to achieve, or were getting distracted from what they wanted in the first place.

The Solution

Introducing Discipline through Gamification and Accountability

White Paper Research

It's easy to achieve goals when people are disciplined


When people are disciplined and have formed good habits, their ability to get things done doesn’t depend on how they feel. In a way, discipline works like auto-pilot. People don’t need to wait for the right feeling or motivation to start.

Primary Research

My interviewees were more likely to succeed when there was accountability for their goals


I conducted a survey and 7 interviews, 3 of them were students while 4 were working professionals. I’ve asked them questions below to understand if they were able to achieve their goals or not, and if they were then how were they able to do it.


Research Questions:

The Main Insight

Accountability can lead to discipline


Based on the data gathered from Interviews and google survey, I found out that:

The Personas

Design

A smartphone app can be a solution


Initially, I considered two options: a diary or a smartphone app. Because the bulk of my users were familiar with using smartphones, it made sense to create an app because an app allows for much more freedom for solutions  to manage tasks and objectives, as well as to schedule reminders and much more.

Brainstorming

Brainstormed ideas with my colleagues to come up with solutions.

Competitive Analysis + The Gap

Analyzed three applications to see what the competition was offering 


The first is Apple Reminders, which was used by a couple of my users. It's simply a planning app.

Habitify and Habitica are the other two applications I ran a competitive study on. Habitify allows you to log your habits, while Habitica allows you to gamify your chores and goals by upgrading virtual characters.

One thing I observed was that none of the rivals' apps included an accountability function. Habitica had gamification to make tasks more fun but no accountability aspect. 

I kept the benefits and drawbacks of these apps in mind as I moved forward. I attempted to incorporate the pros of these applications into my solution while also addressing the drawbacks.


Paper Prototype

User interface ideation

The Main Screens

The final product

CONCLUSION + LESSONS LEARNED

What I’d do differently next time.


This was my first UX project while doing masters in UX design! 🎉. More than the actual output, I’m immensely grateful to have been through an entire UX process in depth. On that note, a few things I’ve learned:


For more work inquiries, or to grab a coffee do email me at connect@harshrawat.com ☕️✨

Thank you for reading! 🧠

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